11 Ağustos 2015 Salı

Metin2 Envanter Say?s?n? 5 Yapma

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Server Klas�r�ndeki common klas�r� a�?l?r i�erisindeki length.h a�?l?r ve arat?l?r


INVENTORY_MAX_NUM = 90,



INVENTORY_MAX_NUM = 225,


Bu ?ekilde De?i?tirilir Ve length.h Kapat?l?r.


?imdi Game / src ?�indeki exchange.cpp a�?l?r ve arat?l?r.


static CGrid s_grid1(5, INVENTORY_MAX_NUM/5 / 2); // inven page 1
static CGrid s_grid2(5, INVENTORY_MAX_NUM/5 / 2); // inven page 2


Alt?na eklenir


static CGrid s_grid3(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3
static CGrid s_grid4(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3
static CGrid s_grid5(5, INVENTORY_MAX_NUM/5 / 2); // inven page 3


exchange.cpp i�erisinde tekrar arat?l?r :


s_grid1.Clear();
s_grid2.Clear();


Alt?na eklenir


s_grid3.Clear();
s_grid4.Clear();
s_grid5.Clear();


Tekrar exchange.cpp de arat?l?r


for (i = 0; i < INVENTORY_MAX_NUM / 2; ++i)


Ve Kod Blo?unu Tamamen ?u ?ekilde De?i?tiriniz


for (i = 0; i < INVENTORY_MAX_NUM / 5; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;

s_grid1.Put(i, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;

s_grid2.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
}

for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;

s_grid3.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;

s_grid4.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
}
for (i = INVENTORY_MAX_NUM / 5; i < INVENTORY_MAX_NUM; ++i)
{
if (!(item = victim->GetInventoryItem(i)))
continue;

s_grid5.Put(i - INVENTORY_MAX_NUM / 5, 1, item->GetSize());
}



Client K?sm?nda Client/Userinterface i�erisindeki GameType.h a�?l?r ve arat?l?r


const DWORD c_Inventory_Page_Count = 2;



Bu ?ekilde de?i?tirilir


const DWORD c_Inventory_Page_Count = 5;



Ta?ma Sorununu Engelleyen Kodlar:

char_item.cpp a�?l?r ve ne kadar



INVENTORY_MAX_NUM / 2


Varsa Arat?l?r Hepsi ?u ?ekilde De?i?tirilir


INVENTORY_MAX_NUM / 5


Python Eklentileri Haz?r .py ler


uinventory.py root i�ierisine inventorywindow.py locale_tr i�erisine at?l?r 









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